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Greg
M. Smith
Creative
Screenwriting 2.1 (Fall 1995) 82-90
When
Jerry (Jerry Seinfeld) and George (Jason Alexander) on the NBC sitcom Seinfeld
(1990 to present) pitched an idea for a new sitcom to a television network,
the concept for this show-within-the-show was clearly intended to apply
to the actual Seinfeld series.In
this reflexive plotline Seinfeld created a label for itself, a label
which seems to characterize the distinguishing quality of the show:it
is "a show about nothing."Characters
hang out at a coffee shop, visit each others' apartments, and talk.Characterizing
Seinfeld
as a show in which "nothing happens" seems to be an intuitively correct
way to describe the show, but this self-defined label also hides the fact
that Seinfeld is one of the most densely plotted comedies on television.Its
rapid narrative pace and intricately interwoven
plotlines belie the label:at times
it seems to be a show with too much going on, rather than a show
with nothing happening.
How
is it possible for a show to have a breakneck narrative pace and yet also
seem to have "nothing happening?"How
do you emplota
episode "about nothing?"I argue that
Seinfeld
is not merely a show about trivial things such as Pez
and Jujy Fruit candies.Rather
I suggest that the narrative of each episode is constructed using certain
innovative principles.I will articulate
key narrational patterns in Seinfeld,[1]
showing how episodes packed with plot occurrences use distinctive strategies
to differentiate the show from the structure of more traditional comedies.
Before
examining the construction of a show in which ostensibly nothing happens,
we should briefly survey the principles for constructing a narrative in
which something clearly happens.Mainstream
films and television programs offer variations on what David Bordwell
calls the canonic story form.[2]This
dominant narrative form is organized around a single protagonist's pursuit
of a goal.The initial exposition
clearly lays out the consistent set of character traits which motivate
the protagonist toward achieving the goal.The
protagonist's individual actions then drives
the plot.Though the protagonist
frequently has allies, the goal should be attained primarily through the
protagonist's efforts (e.g., the detective protagonist should solve the
mystery, not one of the supporting characters).Coincidence
plays virtually no part in the well-made canonic story (the detective discovers
a suspect because he/she has followed a chain of clues, not because he/she
happens to be in the right place at the right time).
The
protagonist's attainment of the goal is blocked not by large social forces
but by a single character who personifies the forces opposing the protagonist.The
narrative reveals a series of obstacles which the leading character must
overcome to attain the goal state.Each
of the protagonist's actions to overcome an obstacle has direct consequences,
setting up a new set of circumstances which the character must confront.
Such chains of obstacles and actions can end with the protagonist either
happily achieving the goal (the most frequent case) or not, but these stories
must end clearly with all major plot questions resolved unambiguously.
The
canonic story form which Bordwell articulates
comes from classical
M*A*S*H
was influential in expanding the situation comedy form from a single goal-oriented
plotline to a double plotline structure.
Rather than arranging the entire cast's actions around a single protagonist's
goal pursuit, sitcoms presented two separate plotlines, each with a cast
member as the action-driven protagonist.
One of these plotlines might be given less air time than the other, or
one might be more "serious" and the other "lighter," but both protagonists
would pursue their goals in the trait-driven, obstacle-encountering method
outlined above. Characters in the
ensemble might serve as confidants or helpers, but the two protagonists
must pursue their goals independently, creating two parallel plotlines.
As
the sitcom form continued to develop, it added more and more plotlines.
An episode of Night Court might give individual plotlines to several
different characters, forcing the sitcom form to convey situations and
resolve plotlines in ever terser, more efficient ways.
Either characters tended to bring their individual
predicaments with them when they first entered from offscreen
space or their narrative situations were quickly defined soon after their
initial entrances. The sitcom form
evolved to pack more plot into the alloted
half-hour, developing shorthand mechanisms for instigating and resolving
plotlines which relied on an increasingly media-savvy sitcom viewer.
Seinfeld,
like many sitcoms, uses a multiple plotline structure.In
each episode there are at least four separate plotlines, usually one for
each of the primary characters:Jerry,
George, Elaine (Julia Louis-Dreyfus), and Kramer (Michael Richards).Sometimes
single characters serve double duty as protagonists in two separate plotlines.For
instance, in one episode[3]
Jerry investigates whether or not his Uncle Leo owes Jerry's mother money
from decades ago, while Jerry simultaneously vows to stop kissing people
hello.Seinfeld's narrational
structure can instigate and resolve up to six separate plotlines in a single
episode.But other sitcoms also
rely on multiple plotlines.What makes
Seinfeld's
plot structure distinctive?
Seinfeld
distributes the various characteristics of the canonic story form among
its various plotlines.One plotline
will include certain subfunctions of the
canonic story and another will emphasize other subfunctions,
but rarely will a single Seinfeld plotline follow the canonic form
to the letter.Instead each plotline
tends to assemble a patchwork of the canonic narrational elements.
There
are three basic types of Seinfeld plotlines, each one containing
a few elements of canonic storytelling.One
type of storyline occurs when a character does a seemingly simple action
on a whim and then has to live with the disastrous series of circumstances
which result from this innocent choice.For
instance, Jerry lies to a policewoman he's romantically interested in,
telling her that he doesn't watch Melrose Place.[4]He
spends the rest of the plotline trying to defend a fib that he admits was
too silly to lie about in the first place.In
another example, George decides to answer a personal ad in the Daily
Worker, and as a ramification of this quick decision, he discovers
that he is suspected of being a Communist.[5]
In
a whim/ramifications plotline, actions have direct consequences and set
up circumstances which the character must confront, as in the canonic story
form.However, these actions are not
taken in pursuit of a goal, nor are these actions done as an expression
of the character's consistent traits.Jerry
doesn't hide his
The
second type of Seinfeld plotline is organized around the personal
antagonism between two characters.In
this scenario each character is motivated simply by a desire to gain the
upper hand, to beat the other character.Kramer
gets into an argument with a monkey and refuses to apologize,[6]
or he argues with a homeless man who refuses to return Kramer's Tupperware.[7]Elaine
and an old boyfriend, each trying to attain
a dominant post-breakup position, struggle over which one of them last
contacted the other.[8]
Personal
antagonism is of course a hallmark of the canonic story form.The
single antagonist is the primary narrational means of focusing the obstacles
to the protagonist's goal pursuit.In
these Seinfeld plotlines, however, the antagonist does not oppose
the protagonist's goal achievement because Kramer and Elaine are not pursuing
exterior goals at all.All Kramer
or Elaine want is to emerge at the end of the episode in a dominant position vis
avis their opponent.Antagonism
is not justified as an opposition to the protagonist's goal; instead it
exists of its own rationale, an end in itself separated from the goal orientation
of canonic structure.
These
two types of plotline discussed here differ from the canonic story form
primarily because they lack its strong goal orientation.Whim/ramification
plotlines are not forward looking (toward a goal) but are driven by circumstances
in the past (trying to deal the dire consequences of simple actions).Personal
antagonism storylines are not oriented toward a goal other than simply
gaining the upper hand.These differences
help explain how so much plot can be occuring
in an individual Seinfeld episode while there seems to be "nothing"
going on.Seinfeld has numerous
plot occurrences in a single episode, but these events tend not to be structured
in a traditional goal-oriented narrative pattern.Although
much is going on, the plot doesn't seem to be moving forward because these
storylines are not organized around a strong narrative payoff at the end
of the episode.
How
to Get Your Goal the
Not
every Seinfeld plotline lacks a strong orientation toward a final
resolution and payoff.The third
type of Seinfeld storyline is simply a goal-oriented plot.Elaine
wants to get into a romantic relationship with a gay man by getting him
to "change teams" (a Seinfeld euphemism for switching sexual orientations).[9]Jerry
wants to keep his high school reputation as the fastest kid in school,
even if it means racing an old rival.[10]Each
plotline has the simple "did they or didn't they" ending characteristic
of canonic storytelling (did Jerry win the race or not?).
Every
Seinfeld
episode has one and only one such strongly goal-oriented plotline.This
structurally acknowledges that even a show in which "nothing happens" requires
some of the impetus provided by goal-oriented narration to provide mainstream
audience pleasures.But even the goal-oriented
plotlines in Seinfeld operate with a non-canonic twist.
When
Seinfeld
characters go after a goal, one of three things can happen:
1)The
characters fail to get or keep the goal due to reasons beyond their control.If
they do actually achieve their goal, this state is merely temporary and
can change quickly without their influence.After
Elaine induces the gay man she is enamored with into "changing teams,"
their relationship is short-lived because of her relative inadequacy in
dealing with the male "equipment" (Seinlanguage
for genitalia).[11]She
cannot possibly compete romantically with the expertise of gay lovers who
have access to the "equipment" 24 hours a day, and so she loses her lover
due to factors beyond her control.In
canonic storytelling protagonists may achieve their goals or not, but they
always win or lose based on their own efforts, not on external factors.In
Seinfeld
circumstances outweigh the actions of any character to get what they want.
2)If
the characters do happen to get the goal they want, it is not because of
anything they did.When Jerry wants
to regain a Super Bowl ticket he gave to a friend, he merely can look on
in dismay as the ticket rapidly changes hands from Elaine to Newman (Wayne
Knight) and back again to the friend.[12]He
actually ends up with the ticket he desires, though he does nothing whatsoever
to get it.Newman in this same episode
provides a more remarkable instance of this principle.Through
no action of his own, Newman gets a Super Bowl ticket, narrowly escapes
from a losing game of Risk with Kramer, and gets free furniture.Thus
Newman gets the payoffs from three separate plotlines without doing anything
to deserve it.
3)If
they achieve the goal, they discover it is not what they want; then they
reverse their course.For instance,
George spends half of an episode[13]
trying to induce his girlfriend into evicting her male roommate, thus removing
a potential contender for her affections.Once
the girlfriend actually decides to eject her roommate, George realizes
that he has inadvertently made more of a commitment to this woman than
he really wants, and he spends the second half of the episode trying to
get out of the relationship.On Seinfeld
gaining your goal is not the positive payoff expected in a canonic story.Instead
it often sets up a new goal:trying
to get out of the situation that the character worked so hard to get into.
While
Weaving
Coincidence into Community
Many
television situation comedies now use multiple plotlines, which not only
boosts the potential number of narrative payoffs but also increases the
chance that a viewer will find a plotline he/she
likes in a given episode.A growing
number of sitcoms use plotlines relying on the narrational patterns outlined
above (Seinfeld's success seems to have paved the way for other
shows about hanging out, such as Mad about You or Friends).However,
the way Seinfeld weaves together these plotlines remains a distinguishing
characteristic of its narrational structure which further accentuates the
impression that "nothing is happening."
When
sitcoms use multiple plotlines, these stories tend to occur independently
of each other.Though the storylines
exist in the same timeframe in the episode, they take place parallel to
each other with little or no interaction between the separate plotlines.Though
dialogue in one plotline may make passing reference to what is going on
in other portions of the episode, events in one plotline generally do not
impinge in a narratively significant way on the show's other subnarratives.A
plotline is literally "Harry's " or "Christine's"
story; other characters in the ensemble merely serve supporting roles in
each other's stories.
Regular
characters can take on a variety of supportive roles, either as confidant
(one who listens while the protagonist discusses his/her situation), adviser
(one who advocates a particular choice of action for the protagonist to
consider), or helper (one who intervenes on behalf of the protagonist),
but it still remains the responsibility of principal character to make
narratively significant strides toward their goal.On
Night
Court when Harry (Harry Anderson) has a personal crisis to solve, he
may discuss his thoughts with Christine (Markie
Post), receive lascivious advice from Dan (John Laroquette),
and deal with Bull's (Richard Moll) well-meaning but bungling efforts to
help, but only Harry's actions make a difference in resolving his situation.The
same is true for each of the characters (each of whom may have a plotline
of their own in the same episode).
On
Seinfeld,
however, the cause-and-effect chain of the different plotlines is intertwined
throughout the episode in a particularly distinctive manner.The
simplest way of linking plotlines is to have a single minor character who
plays a narratively crucial role in more than one plotline, thus "bridging"
the two stories.In one episode
Elaine's Communist boyfriend is a crucial player in her battle with a Chinese restauranteur.[14]The
boyfriend also intervenes in Kramer's plotline, convincing Kramer that
he is being exploited as a capitalist lackey by working as a department
store Santa.In another episode a
homeless man who has been involved in Kramer's plotline affects George's
story when the homeless man catches George's toupee (which Elaine throws
out a window).[15]The
same man, now wearing George's toupee, returns to Kramer's plotline to
identify Kramer in a police lineup.Minor
characters on Seinfeld do not "belong" to one primary character;
instead they can function as "bridge characters," serving narratively significant
tasks in multiple plotlines.
Seinfeld
narratives are further intertwined because one character's plotline will
frequently initiate another character's plotline.In
more traditional multiple plotline structures, characters tend to make
their initial entrances with their own particular situation already in
progress, which is a quick and efficient way of setting subsidiary stories
into motion.Usually a sitcom will
only take the time to instigate one plotline onscreen, and that plotline
is generally the main narrative situation.On
Seinfeld,
however, only one or perhaps two plotlines begin in media res.Major
characters will participate in an episode for a longer period of time before
their own particular plotline begins, and these plotlines always develop
as a side effect of a current storyline.Instead
of remaining separate, Seinfeld storylines actually give birth to
one another.Without the circumstances
which develop as part of one plotline, the other plotlines could not begin.
For
example, in one episode George is busy dealing with the ramifications of
his quick decision to tell his current girlfriend that he loves her.[16]Along
the way he happens to mention that his girlfriend works at the zoo and
can give his friends a tour.This
sets Kramer's plotline (concerning a personal antagonism with a monkey)
into motion.George's plotline provides
the circumstances which launch Kramer's storyline.
In
Seinfeld
plotlines also interact at other times besides their beginnings.When
one storyline stalls, another storyline can intervene to provide important
narrative information which jumpstarts the plot again.When
George tells his zookeeper girlfriend that he loves her, she seemingly
rebuffs him by replying, "Let's go get something to eat."At
this point George's narrative comes to a halt because George has no idea
how to remove himself from an awkward situation.Kramer,
while working through the fallout from his imbroglio with a monkey, discovers
that George's zookeeper girlfriend can't hear in one ear.When
he gives this information to George, George realizes that his girlfriend
may not have heard him say "I love you," which puts George's plotline into
motion again.
Seinfeld
plotlines often need these interventions because plotlines on the show
have a tendency to reach narrative stasis without obvious ways of moving
forward.Without strong goal orientation
to drive the plotline forward, a whim/ramifications or personal antagonism
storyline can stall.Seinfeld's
creative solution is to use plot information from one character's plotline
to set another character's narrative into motion again.
The
show also weaves its plotlines together by transforming what initially
seem to be trivial bits of dialogue into narratively significant information.Traditional
sitcoms contain throwaway jokes on topics not directly concerned with the
plot.Such sitcoms wander only briefly
from the topic at hand to deliver a small joke, and then the narrative
storyline quickly regains its centrality, never mentioning the throwaway
topic again.
On
Seinfeld
the slightest subject conversationally mentioned in the dialogue may reappear
later in the episode as something of great import.For
example, George refuses Jerry's offer of Super Bowl tickets because he
wants to avoid an awkward discussion with his new girlfriend:
GEORGE
She'd
ask about the sleeping arrangements.I
find those sleeping arrangement conversations depressing.
JERRY
Yeah,
sleeping arrangements.So
you haven't. . uh. . . .
GEORGE
Oh,
no, no, no.I haven't even seen
her apartment yet.Tomorrow night
is the first night.[17]
This
mention of "sleeping arrangements" initially seems like a throwaway line
which is not marked as being significant to any of the plotlines.Later
on in the episode, however, Elaine finds herself in the awkward position
of having the "sleeping arrangement" discussion with her date.This
echo asks viewers to recall the earlier dialogue and revise their initial
label of the material as trivial.
One
of the tasks of narration is to foreground the most crucial bits of plot
information and to relegate other less important information to the narrative
background.Assigning relative narrative
significance to dialogue lines is a crucial part of plot structuring.Seinfeld
plays with traditional plotting hierarchies by reviving briefly mentioned
conversational topics and foregrounding them as significant subjects in
the narrative.
It
is frequently hard to predict whether a momentary topic on Seinfeld
will remain of fleeting significance or whether it will reappear as an
important part of the plot.Is a
brief discussion (such as following one) merely a conversational aside
or will it become relevant later?
GEORGE
Episodes
of Seinfeld regularly weave together five or six plotlines which
may instigate each other, share bridge characters, trade plot information
back and forth to jumpstart stalled storylines, and reactivate trivial
conversational topics as narratively significant information.In
its most narrationally complex episodes,
the show uses these relatively simple elements to create a densely woven
arrangement of plot threads which are sometimes interconnected thematically
as well.For example, all the plotlines
in one particular episode[18]
center around the consequences of maintaining
a secret.George cannot hide a secret
about a mutual friend from Jerry; Elaine's ex-boyfriend wants to keep secret
the location where he purchased his glasses; George gets a toupee, admitting
that he would not tell his romantic partners he is wearing one; Newman
discusses how difficult it has been living with his own secret (many outstanding
parking tickets) without confiding in Kramer.At
its most complicated, Seinfeld's narration creates a system of plot
elements which are all potentially interrelated.
It
is important to note the large part that coincidence and unpredictability
play in these narrational strategies.A
topic mentioned offhand or a decision made on a whim may become the crux
of a series of narrative events, or it may not.Gaining
or losing a goal seems more dependent on chance than on any individual's
efforts.Success on Seinfeld
is often a matter of being in the right place at the right time (like the
homeless man who happens to be in the right spot to catch George's toupee).Such
coincidences are to be avoided at all costs in well-made canonic storytelling.Characters
must have a motivation to be in the right place at the right time; relying
on coincidence seems to be an easy out which violates the rules of mainstream
storytelling.
In
the Seinfeld universe coincidence plays so large a part that it
becomes a sort of general principle binding the characters together.The
fates of the show's characters are so interrelated that seemingly no one
in the Seinfeld network can do or say anything without potentially
setting off unexpected ramifications in the other characters' lives.One
of the primary sources of the show's humor is the idea that the simplest
actions can have extraordinary consequences (e.g., chewing Jujy
Fruit can end a relationship).This
humor is made possible because the characters are bound together in a network,
not merely a group of independent agents who form a kind of "family" (as
in most sitcoms) but a truly interdependent community of people whose destinies
are interwoven through an alternative form of cause-and-effect.The
narrational strategies outlined here provide the interconnecting principles
which tie this community together.
Like
any true community, the Seinfeld network of characters establishes
social norms and rules for appropriate behavior.Much
of the show's comedy involves disagreements over what these rules of the
community are.If someone gives
a homeless person food in Tupperware containers, is he/she obligated to
return the Tupperware? Why is
there a norm for kissing people hello, and how does one get out
of this habit?Is telephoning someone
the proper way to thank them for a gift, or it is sufficient to thank them
when you receive the gift?When you
get a gift, is it appropriate to give the present to someone else ("regifting")?Such
questions are central to most Seinfeld episodes, and these questions
over social nuances only make sense when there is a strong set of implicit
norms for behaving in the community.These
rules are discussed as if they were obviously and firmly established, but
such minute, ideosyncratic rules do not
exist in the larger society.These
are local rules which define action in the Seinfeld subculture alone.
This
emphasis on social subtleties occurs at a time when the rules governing
action in the larger society seem to be disintegrating.Yet
Seinfeld
recognizes that disagreements over social norms are a rich source of comedy.Social
norms provide a structure which the narrative can violate to provide comedy
or to bring star-crossed lovers together.Rick
Altman notes the crucial narrative importance of having strong social norms
which keep the romantic couple apart in the musical film.[19]Society
provides the obstacles which the couple must overcome, and thus these normative
expectations for behavior form the foundation for the musical's conflict.Perhaps
the demise of some of our stricter social obstacles (which once made certain
heterosexual unions unthinkable) has contributed to the demise of the musical
by eroding one of its central structural principles.Seinfeld
recognizes the narrative advantages of having such social structures in
place, and so the show develops its own idiosyncratic norms for the characters
to violate in humorous ways.Without
the dense interconnections among characters' fates created by Seinfeld's
innovative narrative strategies, this community could not create the nuanced
social structure which ties them together and provides much comic potential.
The
impression that Seinfeld is a show about merely hanging out and
talking makes sense because of the potential hazards of virtually any activity
whatsoever in this universe.Almost
any action must be discussed to see if it is consistent with the implicit,
subtly negotiated rules of conduct in the Seinfeld subculture.Characters
discuss the normative ramifications of an action before they do it, and
they evaluate the response's appropriateness afterwards.In
the canonic story words and actions certainly have consequences, but on
Seinfeld
words and actions can have too many unpredictable consequences,[20]
which motivates the characters' tendency
toward stasis, toward sitting in the coffeeshop
and talking.
In
the age of the "slacker," Seinfeld creates an alternative scenario
to the American ideal of strongly goal-oriented individual.By
doing nothing one is just as likely to succeed as if one actively pursues
one's dreams.In the age of increased
global interconnectivity, the show questions whether any action, no matter
how small, can remain isolated without intervening in other people's lives.The
joke is that even when "nothing is happening," there's an awful lot going
on.
Endnotes