Paige Taylor received her Masters of Science from Georgia Institute of Technology in 2006 and her B.F.A. in Graphic Design from Georgia State in 2000. She joined the School of Art and Design faculty in 2009.
Taylor’s current research interests include user interface design, information visualization, mobile application design, 3D modeling, and interactive multimedia installations. She is currently working on research and animated videos for a multimedia installation entitled “Post Mortem: Visions of Life After Death”. Her professional work has included design for websites, web applications, mobile apps, kiosks, print collateral, billboards, and logos. She has previously worked as Art Director for the design firms Blue Marble Media and Sojo, Inc., and now works through her own design company, Sage Sublime. Taylor’s client projects have included design for companies and organizations including Verizon, Clearwave, Isha Foundation, Southern Regional Board of Educators, Georgia Department of Education, Georgia Leadership Institute for School Improvement, author Lynn Cullen, Links Inc., Atlanta Hartsfield-Jackson International Airport, Georgia Tech’s School of Public Policy, Georgia-Pacific, and Sea Island, among others. She also teaches summer camps through Georgia Tech’s Center for Education Integrating Science, Mathematics and Computing (CEISMC), where middle and high school students build games and apps for the iPhone. Graphic design for education and non-profits is a focal point of her body of work, and she enjoys helping such organizations communicate their message.
Taylor has had designs published in HOW Magazine and Graphic Design USA, though which she won an American Graphic Design Award. Her students have also produced work which has been published in Graphic Design USA. Work she produced for Sojo Inc. won a Silver Davey Award. She has participated in poster presentations at the SIGGRAPH conference in Los Angeles.
Taylor’s teaching philosophy is based on the idea that students need to be exposed to current technologies to expand their skill set; however, these are merely tools that help produce their design, not create a dynamic design solution. Taylor’s goal is to strengthen students’ abilities in creative problem solving and visual thinking through engagement with design challenges that inspire excitement about the creative process. In the midst of these projects, students gain a better understanding not only of the steps involved in bringing their initial concepts to life, but also of real-world considerations of which they should be mindful once they are professionals in the field.
When not teaching or engaged in her professional practice, Taylor enjoys illustrating, creating designs for textiles, and painting. She also has a passion for music, and relishes designing posters, t-shirts, and album art for musicians whenever possible. Her own experimental performance group, Rhinoctopus, won Creative Loafing’s “Readers’ Choice for Best Experimental Group” in 2003 and 2004.