PE03328A.gif (2743 bytes)Assignment Two: The Key to Meaningful Teaching and Learning
Taking on the Role of "Coach" and Relinquishing the Role of "Expert"



Technology is most effective as a method of teaching for learning when the teacher accepts the role of "coach" and the student becomes the "expert." Giving the child power of responsibility for his/her own learning, affirms the natural ability of every child and heightens his/her excitement for learning. In such technology-based learning, students envision, question, collaborate, problem-solve, invent, evaluate, and reflect, guided by purposeful questions from their teacher.

            As "coach", the teacher is responsible for creating technology applications which are relevant, involve a variety of learning strategies, and promote collaboration among students. Meaningful learning occurs when students understand the purpose of the application, are challenged to derive their own conclusions , and are required to put information to immediate use. Therefore, as "coach", the teacher is responsible for providing clear instructions for the application, assisting in acquiring direct access to information, and monitoring student progress.

            Student engagement in learning increases when the student perceives the product of his/her work as valuable. Actively engaged in learning, the student will stay on task, collaborate within a small peer group,  conscientiously complete the responsibility assumed by the role of "expert", and typically exceed the teacher's expectations for his/her learning. These "Infotectives" (McKenzie, 1998) are capable of asking important questions and forming new understandings. They soon become skilled thinkers, researchers, and inventors by collecting the most important "clues" from the vast array of information accessible to them.

           Health/Physical Education Application:

Introduction: Only 40% of today's youth are physically fit. Children as young as 10 years old who
are overweight, inactive, and eating high fat diets are placing themselves at early risk for diabetes and heart disease. Physical activity which increases the heart rate can reduce the likelihood of health risk.

Purpose:Insure that every student (in the experts' grade level) participates in  5-10 minutes of physical activity during class time, three times every day. Planning for one age group will produce the same target heart rate requirement.

Outcome:Students will apply information learned to create a plan to include 30 minutes of physical activity every day during school for every child in their specific grade level.

Tasks: The following will assist the "experts" in completing the outcome:

    1. Review the web links provided below. Develop a brief and concise explanation of the benefit
       for including 30 minutes of physical activity each day during school. This explanation of
       benefit can be provided to the principal when the project proposal is submitted.

    2. Review the games listed in several of the links provided. Select out those that you believe
        will increase heart rate and could be done in a classroom. Identify your target heart rate.
        For those activities you have selected for possible use, conduct an experiment. Do each of
        the games/activities taking a pre and post heart rate (count your pulse at the side of your
        neck just under your jaw for one minute). Select those games/activities that got your heart
        rate to your target zone. Be sure that the physical activity takes no more than 10 minutes.
        Identify the three times during the school day that the different activities can be done.
        Have a variety of activities to keep it interesting for your grade level peers.

    3. Write up your proposal using a computer, word processor. Meet and discuss your proposal
        with your  principal. Anticipate some of the concerns the principal may have with the plan
        and be prepared to answer those concerns.

    4. Write your reflections on this activity on the Discussion Board. Ask your teacher to
         instruct you on how to use the discussion board. Your reflection is to include how you
         accomplished the task;  what was easy and what was difficult; what you learned.

Note to the teacher/coach: For this second assignment, you may either use the above application or create an application of your own involving the student as "expert' and the teacher as "coach." All subsequent assignments will require that you create your own application after reading a model. Your reflections and your student's reflections are to be posted by February 16,2001.
        Instruct your selected student "experts" to post their comments in the student section identified for your school. You are to post your reflection comments in the teacher section for your school. Your reflections are to include (1) what originally selected technology standards were met by this application? (2) what went well and what was difficult in your role as coach and the students' role as expert? (3) how did the students exceed your expectations?
        Be sure to prepare the principal for the discussion of the student's proposal so that it is a positive experience for all.

Suggested links:

http://www.cdc.gov/nccdphp/dash/phactaag.htm

http://www.gamekids.com/gkgame6.html

http://www.pelinks4u.org

http://chitrib.webpoint.com/fitness (target heart rate calculator is in Fitness Fundamentals)

http://tqjunior.advanced.org/4139

http://http://www.bennygoodsport.com/

http://www.gameskidsplay.net